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Capcom says Resident Evil Requiem is closer to Resident Evil 2's style

We can't wait to delight in the horrors 29 September 2025 by rawmeatcowboy 0 We’ve heard a lot about Resident Evil Requiem in the last week or so, thanks to Capcom showcasing the game at TGS 2025. The title was recently…

Survival Tale3 min read
Capcom says Resident Evil Requiem is closer to Resident Evil 2's style

We can't wait to delight in the horrors

29 September 2025 by rawmeatcowboy 0

We’ve heard a lot about Resident Evil Requiem in the last week or so, thanks to Capcom showcasing the game at TGS 2025. The title was recently revealed for the Switch 2 during a Nintendo Direct, much to the delight of fans. Even better, the game is coming day-and-date with other versions, Feb. 27th, 2026.

In a chat with IGN, Director Koshi Nakanishi shed even more light on what fans of the franchise can expect from Requiem. If you happen to be a longtime fan of Resident Evil, you’ll probably be interested to know that the team considers Resident Evil Requiem to be closer to the classic Resident Evil 2 in terms of its approach to survival horror:

Capcom says Resident Evil Requiem is closer to Resident Evil 2's style

I think you can broadly classify Resident Evil titles on a scale of how much they’re like Resident Evil 2 or Resident Evil 4. Resident Evil 7 was definitely on the 2 side of that, as it returned to survival horror roots and was very acclaimed for that. Resident Evil Village built on that and added in more action and gunplay and brought it toard the RE4 side of that particular scale. But if we kept going in that direction there’s almost an inflation effect, where you have to keep adding more and more action to outdo the previous title, and by doing that you ultimately end up where Resident Evil 5 and 6 went, and although they’re still great games, the general consensus is that they pushed Resident Evil so far in the action direction that it was no longer horror. I didn’t want to have to do that with Resident Evil’s ninth title where I just tried to outdo the action in Village and ended up making something I didn’t want to make. Firmly swinging the scale toward the Resident Evil 2 style was our intention, and it’s almost an upgrade of that Resident 2 style.

[Director Koshi Nakanishi]

If you’re hoping that means you’ll be a bit scared while playing, that’s what Capcom is hoping too. The only problem is that the dev team is so close to the project that they have no idea if players will find it frightening or not.

“We’ve made so many of these that we can’t tell anymore until someone else plays it. There was actually a bit of a worry internally before we showed the [Resident Evil: Requiem] hands-off at SGF and the first hands-on at Gamescom, was this actually scary? Because we don’t even know anymore. This is our bread and better, what we make every day.”

[Director Koshi Nakanishi] [IGN] Loading... Close Sign in or, Sign up No comments yet. Be the first! Loading... Close